(English) Design submitted by Lewis from the UK.
Lewis says: The idea was to combine a simple, functional display with futuristic weapon grade design. I took inspiration from video games and films set in clean metallic futures such as Halo, Titanfall and Tron. the idea for the display came with the shape of the chassis, it needed to be long and symmetrical to make use of the space.
The watch follows the 12-5-9 rule. The white bar indicates the hour, the orange indicates minutes in increments of 10 and the blue shows increments of 1. I wanted to display the time like a health or power bar such as in games to give the wearer a sense of time depleting, like a power source. There are two buttons mounted on the chassis to set the time and to display an animated or immediate time view.
I think all fans of scifi would enjoy this design especially gamers. a lot of AAA game titles follow themes of the future and this ties in with that scheme.
The design is horizontally mounted, extending up the forearm unlike the usual square or circular face. The display separates itself from other designs because its unique in the way it makes the user feel. The watch would make you question how much time you have left as well as what time it is now. The strap would be magnetically attachable making it easy to use and easy to customise. Several different strap designs could provide a level of customisation.